Travel to ancient Hisui — the Sinnoh region before it had a name. Join the Galaxy Expedition Team's Survey Corps, build the very first Pokédex, and quell five frenzied Noble Pokémon before a rift in space and time tears the world apart.
Craft at least 10 <strong>Kleavor Balms</strong> before entering the arena (recipe: Dazzling Honey × 1 + Hearty Grains × 1 + Hopo Berry × 1). Your battle Pokémon should be level 18–22. Bring a Rock-type or Fire-type for the battle phase.
Top up before: Stock Potions from the Craftworks before leaving Jubilife Village. The arena has no supply point.
Where to heal: Exit the arena back to the Base Camp and rest. Kleavor fully resets — but so does your Balm count. Craft more before re-entering.
Easier tactic: A Budew or Roselia (found in the northern part of Obsidian Fieldlands) with Absorb can heal your Pokémon between phases. If your Pokémon are getting knocked out, over-level to 25 before the arena.
Retreat: You can exit and retry with no penalty. Craft extra Balms each time.
To catch an Alpha without battling: craft <strong>Heavy Balls</strong> and <strong>Smoke Bombs</strong>. Toss a Smoke Bomb near the Alpha to trigger stealth, then sneak behind it and throw a Heavy Ball. Heavy Balls have a bonus catch rate when used against resting or unaware targets. If the Alpha is too high level for stealth, weaken it to low HP in battle first then use an Ultra Ball.
Each Pokémon has ~10 Research Tasks (catch 1, catch 3, use move X, defeat with move Y, see it use agile style, etc.). After completing tasks in the field, return to Galaxy Hall and speak to Professor Laventon to submit them. Do not wait until after every area — submit at the end of each Noble mission to stay ahead.
Check the notice board at Galaxy Hall after every main chapter. Requests flagged with a yellow star are story-relevant or unlock area access. Priority requests: Request 1 (Wurmple, unlocks early crafting), Request 37 (Abra, teleport convenience), and any request giving Grit Rock/Pebble (permanent stat boosts).
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Craft at least 10 <strong>Lilligant Balms</strong> (recipe: Vivichoke × 1 + Dazzling Honey × 1 + King's Leaf × 1 — all found in the Mirelands). Battle Pokémon level 30–34. Bring a Fire, Flying, Ice, or Poison-type for the battle phase.
Top up before: Gather Vivichoke from the ruins area of Crimson Mirelands — they are found near stone structures. Do not enter the arena without a full stack of Balms.
Where to heal: Exit to Mirelands Base Camp, craft more Balms, rest, return.
Easier tactic: The petal vortex gaps are easier to spot if you hold the camera steady — rotating it during the vortex makes the safe corridors harder to identify. Keep the camera fixed to Lilligant and move the character, not the view.
Retreat: Exit and retry freely.
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Craft at least 12 <strong>Arcanine Balms</strong> (recipe: Hearty Grains × 1 + Hopo Berry × 1 + Razz Berry × 1 — Razz Berries grow along the Cobalt cliffs). Battle Pokémon level 36–40. Bring a Water, Ground, or Rock-type for the battle phase.
Top up before: Stock Hyper Potions at Craftworks before taking the Basculegion ride to Firespit Island. The island has no Base Camp — stock up before you cross.
Where to heal: Return by Basculegion to the Coastlands camp. The island resets on re-entry.
Easier tactic: Stay very close to Arcanine for most of the fight — inside the Fire Spin ring avoids all ring damage, and close range makes Balm throws more accurate. Only retreat when the tackle charge comes.
Retreat: Exit via Basculegion — no penalty.
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Craft at least 12 <strong>Electrode Balms</strong> (recipe: Dazzling Honey × 1 + Hopo Berry × 1 + Medicinal Leek × 1 — Medicinal Leeks grow along the mountain path in Coronet Highlands). Battle Pokémon level 44–48. Bring a Ground-type or Fire-type — Hisuian Electrode is Grass/Electric.
Top up before: Gather Medicinal Leeks along the Clamberclaw path before entering the arena. They appear as tall green plants near cliff edges.
Where to heal: Exit to the Highlands Base Camp at the mountain pass. Craft more Balms and return.
Easier tactic: The Self-Destruct wind-up is very readable. If you are caught in the blast radius repeatedly, practise watching for the initial white glow — it starts at least 2 seconds before detonation, which is enough time to reach the arena edge.
Retreat: Exit and retry freely.
Leaden Balls require Iron Chunks (found in ore deposits throughout Coronet Highlands and Alabaster Icelands) and Apricorns. Gigaton Balls need Black Tumblestone (Alabaster Icelands ore). Always gather ore deposits when you pass them — you can never have too many crafting materials.
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Craft at least 15 <strong>Avalugg Balms</strong> (recipe: Crunchy Salt × 1 + Hearty Grains × 1 + Hopo Berry × 1 — Crunchy Salt is found in ore deposits throughout Alabaster Icelands). Battle Pokémon level 52–56. Bring a Fighting, Fire, Steel, or Water-type. Hisuian Avalugg is Ice/Rock.
Top up before: This is the longest Noble fight. Craft 15+ Balms minimum. Stock Full Restores or Max Potions if you have them — the battle phases can be intense.
Where to heal: Exit to the Icelands Base Camp. Craft Balms, heal up, and return.
Easier tactic: Stay near Avalugg's flank rather than in front — the Ice Beam fires forward, so flanking avoids the most dangerous attack entirely. Body Slams and Avalanche rushes still hit from the flank but are more telegraphed and easier to dodge.
Retreat: Exit and retry. You need more Balms than any previous Noble — always leave the camp with 15+.
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This is arguably the hardest fight in Pokémon Legends: Arceus. Volo uses a full team of six, then Giratina (Origin Forme) immediately after with no heal break. Your full team must be level 65–70 minimum. Bring at minimum three Full Restores and a full party.
Top up before: Visit the Craftworks in Jubilife Village, buy Full Restores, and ensure all six party members are at full HP with fresh PP. There is no recovery between Volo's team and Giratina.
Where to heal: You must heal between attempts by visiting any Base Camp after the fight ends. The fight fully resets on each attempt.
Easier tactic: The single best preparation is having a level 65+ Lucario (Fighting/Steel) — it handles Volo's Spiritomb (Dark-type — Fighting hits neutrally, Steel is immune to Poison), Hisuian Goodra (Steel/Dragon — Fighting is super-effective), and contributes well to the Giratina fight. Bring a second Ice-type sweeper for Garchomp and Giratina.
Retreat: This fight has no escape during the battle. If your team is wiped, it fully resets for the next attempt.
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