Lumiose City is being rebuilt — and its wild Pokémon are caught in the chaos. Catch Pokémon in real time, master Mega Evolution, and climb the Z-A Royale to uncover the truth behind the city's mysterious transformation in Game Freak's action-RPG set in the heart of Kalos.
There are 100 Colorful Screws total, one to three hidden in each Wild Zone. Screws glow faintly — look at the base of walls, behind market stalls, and on top of accessible ledges. Return completed sets to the Canari Plush upgrader at Hotel Z. Aim for at least 30 before Rank B.
Walk with the target Pokémon in your party, feed it Berries and Poffins at Hotel Z, and win battles without it fainting. Use the Party Checker feature to monitor friendship progress. Note: the game does not flag friendship evolutions prominently — check which Pokémon you want to evolve early so you can start raising their bond before you need them.
Check the Hotel Z notice board after every main mission and complete the flagged side missions before continuing. Side missions that are main-story prerequisites are marked with a star icon. The game has 119+ side missions total — do not feel pressured to clear them all, but do clear starred ones on sight.
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This is the first fight where your opponent uses Mega Evolution. Bring a full party of Pokémon in the mid-20s level range. Have at least two Potions or Super Potions.
Top up before: Buy Potions from the market district vendor before heading to the night battle. Replenish Poké Balls while you are there.
Where to heal: Exit to the city street and use Potions, then return. Vinnie will wait.
Easier tactic: Bring a Fairy-type Pokémon — Mega Drampa is part Dragon and Fairy moves hit for 2× damage. Even a low-level Ralts or Snubbull makes this fight straightforward.
Retreat: You can forfeit and retry with no penalty beyond the time loss.
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Canari's Mega Eelektross has no type weaknesses in its base form. Bring diverse coverage — Ground-types are immune to its Electric moves but watch for the secondary Water and Fire coverage. Level 30–33 recommended.
Top up before: Check the Mega Shard Exchange (it opens after Mission 10, one or two missions before this fight) — spend any Shards you have on a Mega Stone for your starter or a Fairy-type before this battle.
Where to heal: Exit the arena to the street and use items freely between attempts.
Easier tactic: Since Mega Eelektross has no type weakness, focus on high-power neutral coverage. A Pokémon with base Attack above 90 and a move with 90+ power will out-damage the Drain Punch healing. Tera... (no Tera in this game) — just use physical attackers and ignore type matchup entirely.
Retreat: No penalty for retreating and retrying.
Falinks is a pure Fighting-type — bring Psychic, Flying, or Fairy-type Pokémon. Level 38–42 recommended. Ivor's Mega Falinks has increased Speed — have a faster lead or expect to take the first hit.
Top up before: Stock up on Hyper Potions if available; Ivor is a significant step up from Canari.
Where to heal: Leave the arena, heal at Hotel Z (rest point), and return.
Easier tactic: A Psychic-type with Psychic or Psybeam is extremely efficient here. Gardevoir or its earlier form Kirlia, if available, trivialises the fight. Alternatively, any Flying-type with Wing Attack or Air Slash works well.
Retreat: Retry freely.
Bring Mega Shards (dropped by Rogue Mega Pokémon in Wild Zones) to the exchange vendor. Each stone costs several shards of the matching type. Farm Rogue Megas in Wild Zones near your current rank — they reliably drop shards when defeated or captured.
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Mega Scolipede is Bug/Poison — bring Ground, Fire, Flying, or Psychic-type Pokémon. Level 48–52 recommended. Corbeau's Scolipede is fast and hits hard; bring at least four Hyper Potions.
Top up before: The Lumiose Sewers open around Mission 20 — explore the first level for a Colorful Screw before the Corbeau fight to upgrade your Canari Plush.
Where to heal: Fast-travel to Hotel Z and rest — full heal. Return and retry.
Easier tactic: A Fire-type with a strong Fire move makes this fight dramatically shorter. Arcanine or Typhlosion (if you started with Cyndaquil) can two-shot Mega Scolipede.
Retreat: Retry without penalty.
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Mega Clefable is Fairy/Normal — bring Steel or Poison-type Pokémon (Fairy is weak to both). Level 53–57 recommended. Jacinthe's Clefable uses Heal Bell frequently — her health pool is effectively larger than it appears.
Top up before: Stock at least five Hyper Potions and two Max Potions if available. This fight can run long due to the healing.
Where to heal: Fast-travel to Hotel Z, rest, and return.
Easier tactic: Bring a Poison-type with Poison Jab or Sludge Bomb. Mega Gengar or Mega Venusaur (if you started with Bulbasaur) makes this fight trivial. If you lack a Poison or Steel Pokémon, high-power neutral moves and aggressive interruption of Heal Bell still win.
Retreat: Retry freely.
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Mega Charizard X is Fire/Dragon — bring Dragon, Ground, or Rock-type moves. This is the hardest Royale fight before the finale. Level 60–63 strongly recommended; bring five Max Potions.
Top up before: Farm Rogue Megas in the Sewers for Mega Shards and ensure your own starter's Mega Stone is in hand. If you started with Bulbasaur, acquire Charizardite X from the Mega Shard Exchange to understand the threat. Rock-type coverage (Stone Edge, Rock Slide) is the safest answer since it does not require a Dragon-type matchup.
Where to heal: Fast-travel to Hotel Z. Rest, restore items, return. Grisham does not pursue you outside the arena.
Easier tactic: Rock-type is the most reliable counter — Stone Edge at 80+ base power from a Golem, Tyranitar, or Rhyperior is devastating. If you lack a Rock-type, any Ground-type move also hits Mega Charizard X (Fire/Dragon, so Ground is neutral but reliable). Avoid Dragon-type attacks — Charizard X resists Dragon in this Mega form.
Retreat: Retry without penalty. This fight is designed to be the Rank B wall — expect a retry or two.
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Urbain uses a Mega Evolution that is specifically chosen to counter your starter. Bring a balanced team of five Pokémon that are not your starter, and reserve your starter with their Mega Stone for the final phase only. Level 64–65 recommended. Bring full Max Potion supply.
Top up before: Spend all remaining Mega Shards at the Exchange before this fight. Ensure your full party is healed at Hotel Z immediately before climbing Prism Tower.
Where to heal: Descend Prism Tower, fast-travel to Hotel Z, rest, return.
Easier tactic: Building a team around the three Pokémon that are strong against each starter's counter-type ensures you have a strong answer regardless of what Urbain brings. Consult the type chart before this fight specifically.
Retreat: Retry. After the Mission 36 story beat, the Prism Tower fight becomes accessible again.
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