G Golden Path
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The Legend of Zelda: The Wind Waker HD box art
Fan guide Wii U Golden path + completionist Spoiler-safe

The Legend of Zelda: The Wind Waker HD

Cross the Great Sea, master the winds, and restore the Master Sword — a complete golden-path and 100% guide for the HD remaster.

Golden-path progress 0 / 12 sections
World overview
Forsaken Fortress
Windfall Island
Northern Triangle
Eastern Triangle
Southern Triangle
Dragon Roost Island
Forest Haven
Tower of Gods
Outset Island ✦2
Greatfish Isle
Headstone Island
Gale Isle ✦1
Tingle Island
Mother & Child Isles
Star Island ✦1

Required route   Passes through   Hub location   🔒 Requires item

The Great Sea · main story
1
Prologue

Outset Island

Hero's SwordHero's ShieldFirst sail

Golden path

  1. Speak to Aryll on the wooden observation platform at the island's north tip to receive the Telescope. Aim it at the large bird circling the rocky northern peak — the cutscene triggers the moment you find it. F2
  2. Head to the dojo: it's on the ground floor of the house immediately to the right after crossing the village bridge. Speak to Orca — he awards you the Hero's Sword after the combat lesson. Learn the thrust (hold A then press B) and side-hop (hold Z and press left or right) — both are used in every boss fight. F2
  3. Before leaving the village, climb the stairs at the back to the house at the very top. Grandma gives you the Hero's Shield. This is the only time she gives it — collect it before you board the ship. F2
  4. Follow the forest path up the south cliff to the hanging net at the summit ridge. Defeat the Moblins blocking it — the thrust works best here — to cut Tetra free. F2
  5. Board Tetra's pirate ship in the north-shore harbour. The Helmaroc King has taken Aryll to the Forsaken Fortress in the north-west (A1). F2
Tip Orca's sparring challenge — Heart Container. Speak to Orca again after receiving the sword and ask for a sparring bout. Survive 300 consecutive hits without missing — he awards a Heart Container. This is the earliest extra heart in the game and worth doing before heading to the fortress.
Optional · strengthen your character
Optional Orca's dojo, Outset Island (F2) — ground floor of the house on the right as you cross the bridge into the village +1 Heart Container

Talk to Orca (the swordsman in the dojo) and request a sparring match. Survive 300 consecutive sword hits without missing — he awards a Heart Container at 300.

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18:42
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Intro & Outset Island — full walkthrough

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2
Chapter 1

Forsaken Fortress — First Assault

StealthSearchlightsSail

Golden path

  1. You arrive at the Forsaken Fortress (A1) without your sword. Grab a barrel from the crate near the entrance and hold it over Link's head — searchlight patrols treat barrels as furniture. A1
  2. Move only during the dark gaps between the rotating searchlight sweeps. Getting caught sends you back to the sea-level holding cell — crawl out through the cracked wall on the right, then ride the moving platform back up to the main gate. A1
  3. Free the four captive girls in birdcage cells: two on the second level (left and right corridors), two on the third. Cell bars break with a single sword hit once you disarm a guard. A1
  4. Climb to the topmost platform and enter the summit chamber. The encounter here ends with the King of Red Lions pulling you out to sea. A1
  5. Sail south-west to Windfall Island (B2). The dancing man near the gravestone outside the town gate is Tott — mimic his four-beat routine exactly with the Wind Waker to learn the Song of Passing, which toggles day and night at will. B2
  6. Tetra is aboard her ship in Windfall's harbour. She gives you the Pirate's Charm — equip it and check it after major events for mission updates. B2
  7. Buy the Sail from the shop at the north end of Windfall Island (80 rupees). Without it the King of Red Lions cannot move at speed. Not optional. B2

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Forsaken Fortress — full walkthrough

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3
Chapter 2

Dragon Roost Cavern

Grappling HookDin's PearlDungeon

Golden path

  1. Sail north-east to Dragon Roost Island (B6) — the large volcano island on the north-east horizon. In the village on the south-east shore, find Medli waiting in the short cave passage just before the dungeon entrance on the island's north side. She gives you the letter for Prince Komali, who is in the aerie at the top of the village tower. B6
  2. Deliver the letter to Komali in the aerie. He grants access to the dungeon. Enter Dragon Roost Cavern through the volcanic passage — follow the rope-bridges on the island's north side up two flights. B6
  3. Collect the Grappling Hook from the first major chest inside — in the room immediately after the initial lava-crossing chamber, on the left-side platform. It swings you across gaps, grabs distant items, and yanks onto enemy weak points. B6
  4. Use bomb-flowers (hook onto the stem to carry one, then throw near cracked walls) to blast open sealed passages. Lava rooms cycle between safe and lethal — move during the cool-down windows. B6
  5. Climb to the topmost room to free Valoo's tail from the tangle of rope-like roots blocking his perch. B6
  6. Boss — Gohma: see the Boss Fight section below for the full breakdown. B6
  7. Prince Komali gives you Din's Pearl outside the dungeon. Sail directly north to Northern Triangle Island (A4) — the stone pedestal is on the beach at the base — and place the Pearl there. A4
Do this now Place Din's Pearl immediately. After Dragon Roost Island, sail north to Northern Triangle Island (A4) and place Din's Pearl on the pedestal. It's on your path to Forest Haven and completing two of the three pedestals early makes chapter 4 feel fast.
Boss Gohma B6

Bring at least 5 Heart Containers. There are no fairies inside Dragon Roost Cavern — top up with the Blue Chu Jelly on the floor just before the boss door.

Top up before: Kill the Blue ChuChu in the corridor immediately before the boss door to collect its jelly.

Phase 1 — Dragging the claw
TellGohma raises one of its armoured forelegs high before swiping. Its eye is visible but shielded.
CounterFire the Grappling Hook at the tip of the raised claw — it yanks the claw and Gohma's head down to ground level, exposing the eye.
Damage windowThe moment Gohma's head is forced down, the eye opens. Run in and slash it four times with the sword. Back off before the claw retracts.
Phase 2 — Lava-ball barrage
TellGohma retreats to the far wall and its maw glows red-orange before spitting.
CounterRun to either side wall immediately — the lava boulders land centre-left and centre-right. Once the barrage ends, wait for the next claw raise and repeat the Grappling Hook step.
Damage windowSame as Phase 1. Gohma dies after approximately four eye hits total.

Where to heal: Exit the boss room via the sealed door (opens if you are revived after dying) and return to the Blue ChuChu corridor — the jelly respawns.

Easier tactic: Z-target Gohma to keep the camera centred. The hook only connects on a fully raised claw — don't fire early.

Retreat: Dying restarts you outside the boss door with Gohma's health fully reset.

Reward: Heart Container + Din's Pearl (given by Prince Komali outside in a cutscene)

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4
Chapter 3

Forest Haven & Forbidden Woods

Deku LeafBoomerangFarore's Pearl

Golden path

  1. Sail south-west to Forest Haven (E3) — the island dominated by a giant tree. Climb the ivy on the south-facing cliff face (the ivy grows in a long vertical stripe; approach by sea and look left of the waterfall) to reach the canopy and meet the Great Deku Tree. E3
  2. Spiral up the interior branch platforms, following the light shaft, to the crown of the tree. Collect the Deku Leaf from the golden bloom at the top. It generates a single air gust per use — magic recharges slowly, so use it sparingly outside of puzzles. E3
  3. Return to island ground level. The Forbidden Woods entrance is in the rock face at ground level, opened by a Deku Leaf gust aimed at the lily-pad platform over the water to the right of where you landed. E3
  4. Inside the Forbidden Woods, collect the Boomerang from the locked chest on the second floor of the main hall — climb the vines on the left wall to the left balcony, then cross to the chest. E3
  5. Use the Boomerang to cut vine barriers, hit distant switches, and stun enemies. Lock on to multiple targets in a single throw arc by drawing the arc across all of them before releasing. E3
  6. Ride Deku flowers by standing over the closed bloom and blasting a Deku Leaf gust downward into it — it shoots you upward. Glide on the updraft to higher ledges. This mechanic is essential in this dungeon. E3
  7. Boss — Kalle Demos: see the Boss Fight section below. E3
  8. Collect Farore's Pearl from the Great Deku Tree outside. Sail east to Eastern Triangle Island (D7) — the stone pedestal is on the plateau at the island's peak — and place it. D7
Do this now Place Farore's Pearl at D7. Eastern Triangle Island (D7) is at the far east edge of the sea — sail there now and place the Pearl. With Din's Pearl already placed (A4), you now have two of the three pedestals filled.
Boss Kalle Demos E3

Bring at least 5 Heart Containers. Break the pots along the left wall in the corridor before the boss door — one contains a fairy.

Top up before: Pots immediately before the boss door in the Forbidden Woods — left wall.

Phase 1 — Cutting the vines
TellKalle Demos hangs from the ceiling on six thick vines above a thorn pit. Tentacles lash at floor level as a warning.
CounterStand in the centre of the pit. Select the Boomerang and draw a throw arc that cuts all six vines in one toss — target them consecutively before releasing.
Damage windowWhen all six vines are severed, Kalle Demos crashes down and its fleshy core is exposed. Dash in and slash the core five to six times before it recovers.
Phase 2 — Closing petals
TellAfter taking damage, the petals begin closing around the core. Kalle Demos hisses before each closure.
CounterTarget the petal tips with the Boomerang to slice them off before they fully close. If the petals seal, step back and wait for the core to reopen.
Damage windowFour to five sword hits per opening. Three or four openings total end the fight.

Where to heal: Exit to the pre-boss corridor — the fairy pot respawns on the left wall.

Easier tactic: Prioritise getting all six vines in a single Boomerang arc. If you only cut four or five, the boss stays airborne — reset and rethrow.

Retreat: Dying resets you to the boss-room entrance with Kalle Demos' health restored.

Reward: Heart Container + Farore's Pearl (given by the Great Deku Tree outside)

Completionist · this area

0 / 1 collected

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Forest Haven & Forbidden Woods — full walkthrough

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5
Chapter 4

The Third Pearl

BombsNayru's PearlJabun

Golden path

  1. Sail west to Greatfish Isle (D1) — it has been razed. The King of Red Lions reveals that the sea spirit Jabun has fled to a cave on the south-west sea face of Outset Island (F2), sealed by a boulder that requires Bombs to blast open. D1
  2. Check the Pirate's Charm — Tetra confirms the Bombs are in the pirate ship's hold, currently docked at Windfall Island (B2). Sail there. Use the Song of Passing to make it night if the ship is absent (it's only docked at night). B2
  3. Board the docked pirate ship and navigate the hold, avoiding patrolling Darknuts. The Bombs are in the armory chest in the aft section — reach it by climbing the netting to the second level and crossing the walkway. B2
  4. Sail south to Outset Island (F2). The boulder blocking Jabun's cave is on the south-west sea face — approach by boat and fire a bomb at it. The explosion opens the cave entrance. F2
  5. Enter the cave. Jabun speaks in Ancient Hylian; the King of Red Lions translates. He grants Nayru's Pearl. F2
  6. Sail south-east to Southern Triangle Island (G5) — the stone pedestal is on the island's crest. Place Nayru's Pearl. A tower rises from the centre of the sea: the Tower of the Gods (D4). G5
Do this now Bomb-bag upgrades — do this now. Now that you have Bombs: Bomb Island (roughly F4, south-central sea) has a Wizzrobe on a boulder summit — defeat it for the Big Bomb Bag (30→60). Pawprint Isle (F5) — bomb the cracked wall inside the westernmost cave for the Biggest Bomb Bag (60→99). Carrying 99 bombs removes a headache for the rest of the game.
Do this now Wallet upgrade via Zunari. On Windfall Island (B2), buy the Town Flower from Zunari's stall in the centre square. Begin his trading quest now — the bigger wallets are needed for the Triforce Hunt later.
Optional · strengthen your character
Optional Bomb Island (F4) and Pawprint Isle (F5) — south-central Great Sea Bomb bag capacity 30 → 60 → 99

Bomb Island (F4): defeat the Wizzrobe on the boulder summit for the Big Bomb Bag (30→60). Pawprint Isle (F5): bomb the cracked wall inside the westernmost cave to reach the chest for the Biggest Bomb Bag (60→99).

Optional Windfall Island (B2) — Zunari's merchant stall in the centre square Wallet capacity 200 → 1,000 → 5,000 rupees

On Windfall Island (B2), buy the Town Flower from Zunari's stall and begin his trading-quest chain. Trade with island merchants at Rock Spire Isle (D7) and others; return goods to Zunari. Final reward is the Biggest Wallet (5,000 rupees).

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Nayru's Pearl — full walkthrough

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6
Chapter 5

Tower of the Gods

Hero's BowCommand MelodyStone statues

Golden path

  1. Enter the Tower of the Gods at the centre of the sea (D4) — it rose when all three Pearls were placed. On the ground floor, find the stone tablet near the entrance and collect the Command Melody. D4
  2. The Hero's Bow is in a locked chest on the second floor, in the main chamber. Push the stone statue onto the central pressure pad — the door on the left unlocks and leads to the chest. D4
  3. Use the Command Melody to take direct control of the stone statue: navigate it onto weight pads, ferry Link across rising-water sections, and fire arrows from it to hit switches out of your own reach. D4
  4. The rising-water mechanic floods several rooms to different levels. Route the statue to the lower platform first, then jump on top as it floats up to the next ledge. D4
  5. Boss — Gohdan: see the Boss Fight section below. D4
  6. Dive through the now-open gate on the sea floor below the tower to reach drowned Hyrule. D4 (below)
Do this now Ballad of Gales — get this immediately. The rainbow portal at Mother & Child Isles (B4, directly north of Tower of Gods) teaches the Ballad of Gales — a warp-song that teleports you to any cyclone on the Great Sea. You need the Hero's Bow to enter. This saves hours of sailing for everything that follows. Get it before heading to Hyrule.
Do this now Quiver upgrades. Now that you have the Bow: the Big Quiver (30→60) is at Star Belt Archipelago (C6) via a Bomb Arrow challenge. The Biggest Quiver (60→99) requires scoring 2,500 at the target-shooting game in the east-cliff building on Windfall Island (B2).
Boss Gohdan D4

Bring at least 6 Heart Containers and 20 or more arrows. The Tower of Gods has no fairy spots late in the dungeon.

Top up before: Break the pot in the antechamber before the boss door — it contains a fairy.

Phase 1 — Disabling the hands
TellTwo giant stone hands hover at mid-height and begin to clap together — a clear wind-up before impact.
CounterAim the Hero's Bow at the large eye embedded in each palm. One arrow per eye — the hand recoils when hit. Hit both hands.
Damage windowAfter both palms are struck, the hands slump and Gohdan's stone head descends to Link's height. Shoot both face eyes with arrows to stun the head.
Phase 2 — Open mouth
TellOnce both face eyes are hit, Gohdan opens its mouth wide and smoke pours out.
CounterToss a Bomb directly into the open mouth — you have a four to five second window before it closes.
Damage windowEach bomb hit deals a quarter of the boss's remaining health. Two to three bombs end the fight.

Where to heal: If arrows run low, the stunned hands drop arrows on the floor — collect them. Exit and re-enter to find the fairy pot.

Easier tactic: Z-target one hand, fire, then immediately Z-target the second and fire. The lock-on slows the reticle and makes both shots manageable.

Retreat: Dying restarts at the boss-room entrance with Gohdan fully healed.

Reward: Heart Container. Defeating Gohdan opens the sea-floor gate leading to Hyrule.
Optional · strengthen your character
Optional Star Belt Archipelago (C6) and Windfall Island (B2) Quiver capacity 30 → 60 → 99 arrows

Big Quiver (30→60): inside the cave on Star Belt Archipelago (C6), fire a Bomb Arrow at the distant target. Biggest Quiver (60→99): target-shooting minigame inside the large building on Windfall Island's east cliff (B2) — score 2,500 or more in one run.

Optional Mother & Child Isles (B4) — through the rainbow portal, inside the inner isle Ballad of Gales warp-song — teleport to any cyclone on the Great Sea, eliminating hours of sailing

Sail to the rainbow portal just south of Mother & Child Isles (B4). It transports you inside, where the Great Fairy teaches the Ballad of Gales. Play it with the Wind Waker to summon a cyclone and warp to any of eight islands across the sea.

Completionist · this area

0 / 1 collected

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28:10
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Tower of the Gods — full walkthrough

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7
Chapter 6

Drowned Hyrule & the Master Sword

Master SwordTwo sage songsSuccession

Golden path

  1. Dive through the Tower of Gods sea-floor gate. The sea here is frozen in time — this is drowned Hyrule, preserved under the ocean. Sail the King of Red Lions across the still water to the castle entrance. D4 (below)
  2. Pull the Master Sword from its pedestal in the throne room at the castle's heart. The blade is powerless — the two sages who maintained its light are gone. You must awaken their successors. D4 (below)
  3. Learn the Earth God's Lyric from the ghost of the former Earth Sage in the chamber east of the throne room. She names her successor: Medli, who is in the village on Dragon Roost Island (B6). D4 (below)
  4. Learn the Wind God's Aria from the ghost of the former Wind Sage in the chamber west of the throne room. His successor is Makar, a small Korok by the waterfall on the north side of Forest Haven (E3). D4 (below)
  5. Sail to Dragon Roost Island (B6). Find Medli in the village — play the Earth God's Lyric with the Wind Waker. She awakens to her destiny and follows you to the Earth Temple. B6
  6. Sail to Forest Haven (E3). Makar is beside the waterfall on the island's north shore — reach him by swinging across with the Grappling Hook from the west-side ledge. Play the Wind God's Aria. He follows you to the Wind Temple. E3
  7. Tetra is revealed to be Princess Zelda. Ganondorf attacks — she is taken to the Forsaken Fortress (A1). Return there next with the Master Sword and Skull Hammer. A1
Heads up Master Sword is currently half-powered. The sword deals reduced damage from this point until both Sacred Temples are completed. Compensate with Bombs and the Hero's Bow for heavy enemies.

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19:05
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Hyrule & Master Sword — full walkthrough

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8
Chapter 7

Forsaken Fortress — Second Assault

Skull HammerHelmaroc KingPhantom Ganon

Golden path

  1. Sail north-west to the Forsaken Fortress (A1). The main gate is sealed. Open the hatch on the King of Red Lions's deck, climb into the cannon, aim at the glowing window on the fortress tower, and fire to launch yourself inside. A1
  2. Fight through the interior — guards are now armed and alert. The Skull Hammer is inside a chest on the second floor, past the moving-spotlight room, on the left side of the corridor. A1
  3. Use the Skull Hammer on every mushroom-capped switch you encounter — they open doors sealed by anti-magic barriers throughout the fortress. A1
  4. Boss — Helmaroc King: see the Boss Fight section below. A1
  5. Phantom Ganon materialises after the boss fight. Bait his overhead sword strike, then deliver a charged spin-slash. Three cycles defeat him. He drops the Sword of Ganondorf — slightly stronger than the current Master Sword — which you can equip if you wish. A1
  6. Rescue Zelda and Aryll. Head to the Sacred Temples next — either order. A1
Do this now Begin the Sacred Temples. You now have the Earth God's Lyric, Wind God's Aria, and Command Melody. Sail to Headstone Island (D5) for the Earth Temple or Gale Isle (B3) for the Wind Temple — either order works. The guide recommends Earth Temple first for the Mirror Shield.
Boss Helmaroc King A1

Bring at least 8 Heart Containers and two potions or a fairy. There are no healing spots on the boss platform.

Top up before: Red and Blue Potions are sold at the shop on Windfall Island (B2). Buy two before sailing to Forsaken Fortress.

Phase 1 — Iron mask
TellThe Helmaroc King swoops in a straight diagonal line across the arena, beak first. It banks sharply before each dive as a tell.
CounterRoll sideways (not backward) when the beak is two to three body-lengths away. The beak will drive into the platform floor and stick briefly.
Damage windowWhile the beak is stuck, run around behind it and swing the Skull Hammer onto the top of the iron mask. Three Skull Hammer hits shatter the mask.
Phase 2 — Exposed crest
TellWith the mask gone, the King pecks more rapidly and also uses a spinning wing attack — it rotates 360° with wings outstretched as a warning.
CounterFor dive-pecks, dodge and counter as before. Use the Hero's Bow to shoot the exposed orange crest when the King hovers. For the spin attack, step back to the platform edge.
Damage windowThree arrows to the crest stun the King. During the stun, rush in for two or three sword hits on the crest. Repeat until dead.

Where to heal: Use a potion or invoke a fairy if you drop below 3 hearts — there is no exit during the fight.

Easier tactic: In Phase 2, ranged bow attacks are slower but much safer. Don't rush the stun — land three arrows first.

Retreat: There is no exit mid-fight. Prioritise potions.

Reward: Heart Container + cutscene leading to the Phantom Ganon encounter and Zelda's rescue

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0 / 1 collected

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20:55
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Forsaken Fortress 2 & Helmaroc King — full walkthrough

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9
Chapter 8

Earth Temple

Mirror ShieldMedliLight puzzles

Golden path

  1. Sail to Headstone Island (D5, east of centre sea). The stone tablet is on the beach at the island's base — stand before it and play the Earth God's Lyric. The stone door grinds open to reveal the Earth Temple entrance. D5
  2. Use the Command Melody to switch control to Medli when needed: she can fly to high ledges (face the direction, press A to launch her upward), and her harp reflects light horizontally. Control switches are mandatory throughout. D5
  3. Collect the Mirror Shield on the third-floor upper balcony — direct Medli to the high ledge first, have her hit the statue switch on the left to lower the chest platform, then switch back to Link to open it. D5
  4. The dungeon's mechanic: redirect beams of light using the Mirror Shield (Link, vertical) and Medli's harp (horizontal) to hit wall fixtures that activate doors and raise platforms. D5
  5. The Big Key is on the fourth floor: in the large circular room, use the Mirror Shield to redirect the sunbeam to all four floor fixtures in sequence. Each hit unlocks one latch on the central column. D5
  6. Boss — Jalhalla: see the Boss Fight section below. D5
Heads up ReDeads — don't stand still. The Earth Temple is full of ReDeads — zombie enemies that paralyse Link on eye contact. Strike once with the sword before they make eye contact to break their gaze. Never stand still in open rooms.
Boss Jalhalla D5

Bring at least 8 Heart Containers and a fairy if possible. The small Poes in Phase 2 each deal minor damage that adds up.

Top up before: Fairy in a pot two rooms before the boss door in the Earth Temple.

Phase 1 — Catching the moonbeam
TellJalhalla floats toward Link slowly, emitting a purple glow. It pauses briefly before attempting a possession attack.
CounterFace the shaft of moonlight coming through the window in the east wall. Equip the Mirror Shield and position yourself so the reflected beam points at Jalhalla's translucent body.
Damage windowWhen the beam hits Jalhalla it solidifies and falls. Press B to pick it up (like a barrel), then carry it to a spiked wall and press A to hurl. One throw deals roughly a quarter of its health. Repeat three to four times.
Phase 2 — Poe swarm
TellAfter a hard throw, Jalhalla splinters into twenty small Poes that scatter across the floor.
CounterTarget each small Poe with the sword (two hits each) or use a spin attack to catch several at once. Clear all twenty before they reform.
Damage windowAfter all small Poes are defeated, Jalhalla reconstitutes. Return to the Mirror Shield step — the timing is the same but slightly faster.

Where to heal: No mid-fight healing — use the pre-boss fairy if you collected it.

Easier tactic: Stand with your back to the west wall for a clear angle on the moonlight shaft. Z-target Jalhalla to centre it before reflecting.

Retreat: Dying restarts the boss fight with Jalhalla fully healed.

Reward: Heart Container + Master Sword partially restored (glows faintly; one temple remains)

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0 / 1 collected

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33:15
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Earth Temple — full dungeon walkthrough

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10
Chapter 9

Wind Temple

HookshotMakarWind puzzles

Golden path

  1. Sail to Gale Isle (B3, north of centre sea, slightly west). The carved stone face is on the island's east cliff face. Stand before it and play the Wind God's Aria — the sealed entrance behind it splits open. B3
  2. Use the Command Melody to control Makar: he plants seeds in soft soil patches to grow climbable trees, and his small size lets him fit through grates Link cannot pass. B3
  3. Collect the Hookshot in the first large windmill room, on the upper platform. Hookshot onto the wooden peg directly above to reach the upper walkway — the chest is straight ahead. B3
  4. The Hookshot latches onto wooden targets, hookshot pegs, and certain enemies. For the wind-fan puzzles: fire the Hookshot through the spinning fan blades to hit the switch behind — the hook passes through on the gap between blades. B3
  5. Most rooms require Makar to plant seeds in two or four soil patches to create wooden hooks for the Hookshot. Position Makar carefully — he walks only in the direction he currently faces. B3
  6. Boss — Molgera: see the Boss Fight section below. B3
Heads up Floormasters — two hits to kill. The Wind Temple has Floormasters — hands that drag you back to the dungeon entrance if they grab you. Two sword hits or a Hookshot pull kill them instantly. Never let them close their fingers.
Boss Molgera B3

Bring at least 9 Heart Containers and a full quiver (30 arrows minimum). Fairy in a pot one room before the boss door.

Top up before: Fairy pot in the corridor directly before the boss door — approach from the south-east side.

Phase 1 — Hooking the tongue
TellMolgera circles the sand pit just below the surface, then rears up — its green tongue extends upward — before diving back under.
CounterThe instant the tongue extends above the sand, aim and fire the Hookshot at it. The hook yanks the tongue (and Molgera's head) toward Link.
Damage windowWith Molgera yanked in close, slash the tongue six to eight times with the sword before it retreats. Between Molgera appearances, kill any larvae (small flying enemies) with the Hookshot.
Phase 2 — Accelerated swarm
TellMolgera circles faster and spawns more larvae per cycle. It also attempts a ground-swipe if you stand near the pit edge.
CounterStep away from the pit edge. Keep the Hookshot equipped for larvae. The tongue-hook timing is the same — just more compressed.
Damage windowSame as Phase 1. Approximately six total tongue strikes end the boss.

Where to heal: No mid-fight recovery. Use the fairy from the pre-boss corridor if you collected it; if not, dying and restarting gives access to it again.

Easier tactic: Kill larvae with the Hookshot whenever Molgera is submerged — this prevents chip damage and gives you clean focus when the tongue appears.

Retreat: Dying restarts the fight with Molgera fully healed.

Reward: Heart Container + Master Sword fully restored (glows at full power from here onward)

Completionist · this area

0 / 1 collected

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28:50
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Wind Temple — full dungeon walkthrough

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11
Chapter 10

The Triforce Hunt

8 ShardsTingle chartsSalvage
Recommended first Complete both Earth and Wind Temples before this chapter — you need the Mirror Shield and Hookshot to access several shard locations.

Golden path

  1. Open your Sea Chart and mark the shard locations listed in the Completionist section below. In the HD version only three shards require Tingle's chart-deciphering service. Visit Tingle Island (C4) first if any of your charts are still encoded — 398 rupees per chart. C4
  2. For chart-based shards: sail to the grid square marked with a column of light on your deciphered sea chart. Equip the Grappling Hook and dive to the salvage point — the treasure surfaces automatically when you reach it. C4
  3. Crack the petrified stumps on Outset Island's south-cliff labyrinth (F2) with the Skull Hammer to find Shard 8 in the chest at the maze's heart. F2
  4. Shard 2 is in the upper cavern of Gale Isle (B3) — the upper ledge of the east face, accessible after the Wind Temple was unsealed. It's a direct chest, not a salvage point. B3
  5. With all eight shards collected, the Triforce of Courage assembles. Sail to the centre of the sea (D4) — Ganon's Tower now rises where the Tower of Gods stood. D4 (above)
Heads up Ghost Ship shard — board it at night with the Hookshot. One shard location involves the Ghost Ship. Its chart is on Diamond Steppe Island (C7) — collect it to reveal the ship's nightly patrol route. Board the ship during the night using the Hookshot to latch on. Bring 8+ Heart Containers.
Tip Use Ballad of Gales to cluster your salvage runs. The Ballad of Gales warps to eight islands. Plan your shard run so each warp-point covers the nearest two or three salvage sites — halves the sailing time.

Completionist · this area

0 / 8 collected

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44:20
▶ IGN Guides
Triforce Hunt — all 8 shards

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12
Chapter 11

Ganon's Tower

Light ArrowsPuppet GanonFinal battle

Golden path

  1. Enter Ganon's Tower at the centre of the sea (D4) — it rose when you assembled the Triforce of Courage. Six floors, each themed on a dungeon you've cleared. The floor order is: Gohma, Kalle Demos, Gohdan, Helmaroc, Jalhalla, Molgera. Use the same tools and strategies as the originals. D4 (above)
  2. At the summit, face three Phantom Ganon copies sequentially. Each is defeated with the same technique: bait the overhead sword strike, then a charged spin-slash counters it. The third one drops the key to the next floor. D4 (above)
  3. Zelda gives you the Light Arrows — the only weapon that can finish Ganondorf. They also stun Puppet Ganon's forms between phases. D4 (above)
  4. Boss — Puppet Ganon (three forms) and Ganondorf (rooftop): see the Boss Fight section below. D4 (above)
Do this now Top up completely before entering. Visit the Great Fairy fountain on Outset Island (F2, south-west shore cave — bomb the boulder). Stock two Blue Potions from Windfall Island (B2). There is no healing between Puppet Ganon and the rooftop final battle.
Boss Puppet Ganon & Ganondorf D4 (above)

Bring maximum heart containers and two Blue Potions — there is no healing between Puppet Ganon and the rooftop final battle.

Top up before: Great Fairy fountain on Outset Island (F2), inside the south-west shore cave. Visit before entering Ganon's Tower.

Puppet Ganon — Spider form
TellThe giant marionette descends on strings in spider form and drops onto the platform.
CounterUse the Hero's Bow to fire a standard arrow at the glowing blue orb on its tail to stun it. Then fire a Light Arrow at the stunned tail.
Damage windowOne Light Arrow to the tail destroys this form. The puppet transforms immediately into Worm form — repeat: standard arrow to stun the tail, then Light Arrow.
Puppet Ganon — Boar (Ganon) form
TellThe puppet takes on a large pig-beast form and charges across the arena.
CounterDodge the charge by rolling sideways. The tail drags on the floor as it charges. Fire a standard arrow at the tail to stun, then a Light Arrow while it glows.
Damage windowOne Light Arrow to the tail ends Puppet Ganon. Ascend to the rooftop.
Ganondorf — rooftop final battle
TellGanondorf deflects Zelda's Light Arrows back and forth. He charges Link with a sword strike — always a single overhead swing with a visible wind-up.
CounterDodge his sword swing by rolling through (not away from) it, then counter with the Master Sword. Position yourself between Ganondorf and Zelda — when she fires a Light Arrow, step aside so it hits Ganondorf in the back.
Damage windowEach Light Arrow hit stuns Ganondorf and prompts an A-button prompt. Press A to drive the Master Sword into his forehead. Two to three such strikes end the fight.

Where to heal: Use a potion or fairy if you drop below 3 hearts — there is no healing inside the tower or on the rooftop.

Easier tactic: For the rooftop, focus entirely on dodging Ganondorf's melee. Do not chase him — Zelda controls the pacing of the Light Arrow volleys. Let her fire; then position.

Retreat: Dying in Puppet Ganon sends you back to that encounter's start. Dying on the rooftop resets only the rooftop.

Reward: The ending. Credits.

Watch it instead

38:00
▶ IGN Guides
Ganon's Tower & Final Boss — full walkthrough

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