Cross the Great Sea, master the winds, and restore the Master Sword — a complete golden-path and 100% guide for the HD remaster.
Required route Passes through Hub location 🔒 Requires item
Talk to Orca (the swordsman in the dojo) and request a sparring match. Survive 300 consecutive sword hits without missing — he awards a Heart Container at 300.
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Bring at least 5 Heart Containers. There are no fairies inside Dragon Roost Cavern — top up with the Blue Chu Jelly on the floor just before the boss door.
Top up before: Kill the Blue ChuChu in the corridor immediately before the boss door to collect its jelly.
Where to heal: Exit the boss room via the sealed door (opens if you are revived after dying) and return to the Blue ChuChu corridor — the jelly respawns.
Easier tactic: Z-target Gohma to keep the camera centred. The hook only connects on a fully raised claw — don't fire early.
Retreat: Dying restarts you outside the boss door with Gohma's health fully reset.
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Bring at least 5 Heart Containers. Break the pots along the left wall in the corridor before the boss door — one contains a fairy.
Top up before: Pots immediately before the boss door in the Forbidden Woods — left wall.
Where to heal: Exit to the pre-boss corridor — the fairy pot respawns on the left wall.
Easier tactic: Prioritise getting all six vines in a single Boomerang arc. If you only cut four or five, the boss stays airborne — reset and rethrow.
Retreat: Dying resets you to the boss-room entrance with Kalle Demos' health restored.
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Bomb Island (F4): defeat the Wizzrobe on the boulder summit for the Big Bomb Bag (30→60). Pawprint Isle (F5): bomb the cracked wall inside the westernmost cave to reach the chest for the Biggest Bomb Bag (60→99).
On Windfall Island (B2), buy the Town Flower from Zunari's stall and begin his trading-quest chain. Trade with island merchants at Rock Spire Isle (D7) and others; return goods to Zunari. Final reward is the Biggest Wallet (5,000 rupees).
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Bring at least 6 Heart Containers and 20 or more arrows. The Tower of Gods has no fairy spots late in the dungeon.
Top up before: Break the pot in the antechamber before the boss door — it contains a fairy.
Where to heal: If arrows run low, the stunned hands drop arrows on the floor — collect them. Exit and re-enter to find the fairy pot.
Easier tactic: Z-target one hand, fire, then immediately Z-target the second and fire. The lock-on slows the reticle and makes both shots manageable.
Retreat: Dying restarts at the boss-room entrance with Gohdan fully healed.
Big Quiver (30→60): inside the cave on Star Belt Archipelago (C6), fire a Bomb Arrow at the distant target. Biggest Quiver (60→99): target-shooting minigame inside the large building on Windfall Island's east cliff (B2) — score 2,500 or more in one run.
Sail to the rainbow portal just south of Mother & Child Isles (B4). It transports you inside, where the Great Fairy teaches the Ballad of Gales. Play it with the Wind Waker to summon a cyclone and warp to any of eight islands across the sea.
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▲ thumbnail from YouTube's CDN · the player loads only when you press play
Bring at least 8 Heart Containers and two potions or a fairy. There are no healing spots on the boss platform.
Top up before: Red and Blue Potions are sold at the shop on Windfall Island (B2). Buy two before sailing to Forsaken Fortress.
Where to heal: Use a potion or invoke a fairy if you drop below 3 hearts — there is no exit during the fight.
Easier tactic: In Phase 2, ranged bow attacks are slower but much safer. Don't rush the stun — land three arrows first.
Retreat: There is no exit mid-fight. Prioritise potions.
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Bring at least 8 Heart Containers and a fairy if possible. The small Poes in Phase 2 each deal minor damage that adds up.
Top up before: Fairy in a pot two rooms before the boss door in the Earth Temple.
Where to heal: No mid-fight healing — use the pre-boss fairy if you collected it.
Easier tactic: Stand with your back to the west wall for a clear angle on the moonlight shaft. Z-target Jalhalla to centre it before reflecting.
Retreat: Dying restarts the boss fight with Jalhalla fully healed.
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Bring at least 9 Heart Containers and a full quiver (30 arrows minimum). Fairy in a pot one room before the boss door.
Top up before: Fairy pot in the corridor directly before the boss door — approach from the south-east side.
Where to heal: No mid-fight recovery. Use the fairy from the pre-boss corridor if you collected it; if not, dying and restarting gives access to it again.
Easier tactic: Kill larvae with the Hookshot whenever Molgera is submerged — this prevents chip damage and gives you clean focus when the tongue appears.
Retreat: Dying restarts the fight with Molgera fully healed.
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▲ thumbnail from YouTube's CDN · the player loads only when you press play
Bring maximum heart containers and two Blue Potions — there is no healing between Puppet Ganon and the rooftop final battle.
Top up before: Great Fairy fountain on Outset Island (F2), inside the south-west shore cave. Visit before entering Ganon's Tower.
Where to heal: Use a potion or fairy if you drop below 3 hearts — there is no healing inside the tower or on the rooftop.
Easier tactic: For the rooftop, focus entirely on dodging Ganondorf's melee. Do not chase him — Zelda controls the pacing of the Light Arrow volleys. Let her fire; then position.
Retreat: Dying in Puppet Ganon sends you back to that encounter's start. Dying on the rooftop resets only the rooftop.
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