Link grows from a child in Kokiri Forest to the Hero of Time — collect the three Spiritual Stones, draw the Master Sword, and reunite the shattered Triforce in Nintendo's landmark 3D adventure.
The standing back-matter behind the route — every progression item, all twelve Ocarina songs, the collectibles and what each one needs, the Biggoron trade, and the shops.
| Kokiri SwordSword | Child | Training-centre maze behind the Hole of 'Z', Kokiri ForestYour starting blade; Mido bars the Deku Tree until you hold a sword and shield. |
| Master SwordSword | Adult | Pedestal of Time, Temple of Time (after the three Spiritual Stones)Pulls Link seven years forward and back; the adult-era default blade. |
| Giant's KnifeSword | Adult | Bought from Medigoron, Goron City (200 R)Two-handed; shatters after a few hits — a stepping stone to Biggoron's Sword. |
| Biggoron's SwordSword | Adult | End of the adult trading sequence (Biggoron, Death Mountain)Two-handed, unbreakable, double the Master Sword's damage. |
| Deku ShieldShield | Child | Kokiri Shop (40 R) or found in dungeonsWooden — blocks Deku Scrub nuts, but burns and is eaten by fire. |
| Hylian ShieldShield | Either | Bazaar (Market/Kakariko, 60–80 R) or the GraveyardIron shield; required as adult and against fire enemies. |
| Mirror ShieldShield | Adult | Spirit TempleReflects light and magic — aims sunbeams and bounces boss attacks. |
| Fairy SlingshotC-Item | Child | Boss-key chest, Great Deku TreeFires Deku Seeds at switches, eyes and ropes; the child's ranged tool. |
| Fairy BowC-Item | Adult | Big chest, Forest TempleThe adult's ranged weapon; gains Fire, Ice and Light Arrow upgrades. |
| BoomerangC-Item | Child | Big chest, Inside Jabu-Jabu's BellyStuns enemies and retrieves distant items and switches. |
| Bombs / Bomb BagC-Item | Either | Dodongo's Cavern (Bomb Bag from a Goron)Blows open cracked walls and bombable floors throughout Hyrule. |
| BombchuC-Item | Either | Bought / found; key in Spirit TempleSelf-propelled bombs that climb walls and ceilings to far switches. |
| HookshotC-Item | Adult | Win Dampé's race in his grave, Kakariko GraveyardGrapples to wooden/targets and pulls Link across gaps — opens the Forest Temple. |
| LongshotC-Item | Adult | Big chest, Water TempleDouble-range Hookshot; reaches far targets and distant Heart Pieces. |
| Megaton HammerC-Item | Adult | Big chest, Fire TempleSmashes rusted switches and black blocks; pounds the Dodongo statue path. |
| Lens of TruthC-Item | Either | Bottom of the Well, Kakariko (as child)Reveals invisible platforms, walls, Poes and Wallmasters (drains Magic). |
| Iron BootsBoots | Adult | Ice Cavern, Zora's FountainSink and walk underwater; anchor against wind. Core to the Water Temple. |
| Hover BootsBoots | Adult | Shadow TempleFloat briefly over gaps and frictionless floors. |
| Goron TunicTunic | Adult | Link the Goron (Darunia's son), Goron City — or bought (200 R)Survive the heat of Death Mountain Crater and the Fire Temple. |
| Zora TunicTunic | Adult | King Zora, after thawing him with Blue Fire — or bought (300 R)Breathe underwater indefinitely; required for the Water Temple. |
| Silver GauntletsUpgrade | Adult | Spirit Temple (child era)Lift the silver boulders blocking Spirit Temple and the Desert Colossus. |
| Golden GauntletsUpgrade | Adult | Ganon's CastleLift the giant pillars in Ganon's Castle and Death Mountain. |
| Silver Scale / Gold ScaleUpgrade | Either | Zora's Domain diving game / Lake Hylia fishing (Gold)Dive deeper underwater; the Gold Scale reaches the deepest Heart Pieces. |
| Din's FireMagic | Either | Great Fairy, Hyrule Castle courtyard (child)A ring of flame — lights every torch in a room at once and damages all around you. |
| Farore's WindMagic | Either | Great Fairy, Zora's Fountain (child)Sets a warp point inside a dungeon to teleport back to. |
| Nayru's LoveMagic | Either | Great Fairy, Desert Colossus (adult)A protective shield that blocks all damage for a time. |
| Light ArrowsC-Item | Adult | Temple of Time (after the five medallions), via ZeldaHoly arrows that stun Ganondorf and clear the dark barriers in Ganon's Castle. |
Four pieces make one Heart Container. Bosses give a full container on top of these. Many are gated behind the Magic Bean leaves you plant as a child and ride as an adult, so plant beans early.
| Death Mountain Crater — wall niche | Hidden niche in the crater wall; climb down to spot it | Goron Tunic (Adult preferred) Either |
| Death Mountain Crater — ash cone | In plain sight atop the left ash cone | Magic Bean leaf Adult |
| Death Mountain Trail | Above the entrance to Dodongo's Cavern | Magic Bean leaf Adult |
| Desert Colossus — arch | On top of the arch before the Spirit Temple entrance | Magic Bean leaf Adult |
| Gerudo Valley — behind the waterfall | Niche behind the main fall; swim behind it for a ladder | Magic Bean leaf Either |
| Gerudo Valley — river crate | Crate on the ledges over the river | Longshot (Child: cucco) Adult |
| Gerudo's Fortress — archery | Prize in the Horseback Archery range | Epona Adult |
| Gerudo's Fortress — rooftop | Chest on the highest roof of the Thieves' Hideout | Hookshot Adult |
| Goron City — spinning vase | Light the torches, then bomb the spinning vase | Bombs Child |
| Graveyard — Dampé race | Beat Dampé's ghost in a minute or less | Longshot Adult |
| Graveyard — gravedigging tour | Prize in the Heart-Pounding Gravedigging Tour | Child |
| Graveyard — bean crate | Crate on a shelf above the Magic Bean leaf | Magic Bean leaf Adult |
| Graveyard — ReDead grave | Play Sun's Song in the unmarked grave with the lone ReDead | Sun's Song Either |
| Market — Bombchu Bowling | Prize at the Bombchu Bowling Alley | Child |
| Market — Richard the dog | Return the Pooch Lady's dog at night | Night only Child |
| Market — Treasure Box game | Win the Treasure Box Shop game | Lens of Truth Child |
| Hyrule Field — Lake Hylia fences | Hidden hole between four fences near Lake Hylia; buy for 10 R | Stone of Agony Either |
| Hyrule Field — pond hole | Deep in a pond hole near the lone tree | Iron Boots or Gold Scale Adult |
| Ice Cavern — red ice | Frozen in red ice in a side room | Bottle of Blue Fire Adult |
| Kakariko — Skulltula House | Reward after collecting 50 Gold Skulltula Tokens | 50 Skulltulas Either |
| Kakariko — cow stall | In the cow's stall | Either |
| Kakariko — windmill ledge | On a ledge inside the Windmill | Either |
| Kakariko — potion shop roof | Talk to the man at the top of Granny's Potion Shop | Longshot Adult |
| Lake Hylia — lab dive | Dive to the bottom of the Lakeside Lab | Gold Scale Adult |
| Lake Hylia — fishing | Catch a 10-pound fish in the Fishing Pond | Either |
| Lake Hylia — lab balcony | On the balcony atop the Lakeside Laboratory | Magic Bean leaf Adult |
| Lon Lon Ranch — storage shed | Move the boxes in the shed to find a hidden room | Child |
| Lost Woods — Skull Kid | Play Saria's Song to the lone Skull Kid | Saria's Song Child |
| Lost Woods — jam session | Match the two Skull Kids' tune | Ocarina Child |
| Zora's Domain — torches | Light the four torches, then look behind the waterfall | Deku Stick Child |
| Zora's Fountain — iceberg | On a lone iceberg | Adult |
| Zora's Fountain — lake bottom | On the bottom of the fountain lake | Iron Boots + Zora Tunic Adult |
| Zora's River — bug game | Bug-Catching Game after growing the frogs | The six 'gray-note' songs Child |
| Zora's River — lofty platform | High platform in the central river section | Either |
| Zora's River — cucco float | Use a cucco to glide to a platform near the falls | Cucco Child |
| Zora's River — Frog Chorus | Play Song of Storms to the Frog Chorus | Song of Storms Child |
Smash the golden spiders for Tokens and turn them in at the House of Skulltula in Kakariko. Rewards land at 10/20/30/40/50 tokens (the 50-token prize is a Heart Piece). Many need the Boomerang, Hookshot, Bombs or a bean leaf to reach — counts below sum to 100 by region.
| Inside the Great Deku Tree | Dungeon — webs and walls | Slingshot / Deku Stick Child |
| Dodongo's Cavern | Dungeon — walls and vines | Bombs / Slingshot Either |
| Inside Jabu-Jabu's Belly | Dungeon — high walls | Boomerang Child |
| Forest Temple | Dungeon — courtyards and walls | Hookshot / Bow Adult |
| Fire Temple | Dungeon — pillars and grates | Hookshot / Hammer Adult |
| Water Temple | Dungeon — pillars and walls | Longshot Adult |
| Shadow & Spirit Temples, Bottom of the Well | Dungeons — hidden walls | Lens of Truth / Hookshot Either |
| Kokiri Forest, Lost Woods & Sacred Meadow | Trees, walls and night spawns | Boomerang / Hookshot Either |
| Kakariko, Graveyard & Death Mountain | Walls, soft soil and night spawns | Bombs / Hookshot / bean Either |
| Hyrule Field, Lon Lon, Castle & Market | Soft soil, trees and walls | Boomerang / Bombs Either |
| Zora's River, Domain & Fountain | Walls, vines and ice | Hookshot / bean Either |
| Lake Hylia, Gerudo Valley, Fortress, Wasteland & Colossus | Walls, crates and soft soil | Hookshot / bean / Bombs Either |
Play the matching song at a cracked wall or boulder, then enter. Three give magic spells; three upgrade your magic meter, defence or spin attack.
| Din's Fire | Hyrule Castle courtyard — bomb the wall behind the vines | Bombs, Zelda's Lullaby Child |
| Farore's Wind | Zora's Fountain — bomb the wall | Bombs, Zelda's Lullaby Child |
| Nayru's Love | Desert Colossus — bomb the wall by the Spirit Temple | Bombs, Zelda's Lullaby Adult |
| Magic Meter (double) | Death Mountain Crater — Bolero of Fire by the cracked wall | Bombs / Hammer Either |
| Spin Attack upgrade | Death Mountain Trail — boulder near the top | Magic, Zelda's Lullaby Child |
| Double Defence (half damage) | Behind the Great Fairy's Fountain near Ganon's Castle | Golden Gauntlets-era access Adult |
Reward: Biggoron's Sword — unbreakable, two-handed, double the Master Sword's damage · Adult Link
| Deku Shield | 40 R |
| Deku Nuts (5) | 15 R |
| Deku Stick | 10 R |
| Arrows (10) | 20 R |
| Recovery Heart | 10 R |
| Hylian Shield | 80 R |
| Bombs (5) | 35 R |
| Deku Nuts (5) | 15 R |
| Arrows (10) | 20 R |
| Recovery Heart | 10 R |
| Hylian Shield | 80 R |
| Bombs (5) | 35 R |
| Red Potion | 30 R |
| Green Potion | 30 R |
| Bombs (5) | 35 R |
| Red Potion | 40 R |
| Bomb Bag refill | — |
| Hylian Shield | 80 R |
| Arrows (10) | 20 R |
| Red Potion | 30 R |
| Bombchu (10) | 99 R |
| Bombchu (5) | 60 R |
Solve Climb the vines to the upper ring. Watch for Deku Babas — Z-target and slash. A Skulltula clings to the back wall; hit it with a Deku Nut or the Slingshot once you have it.
Solve Shoot the eye-switch above the ladder with a Deku Seed to lower the climb, then open the chest for the Fairy Slingshot — your key tool for the rest of the dungeon.
Solve Light a Deku Stick at a wall torch and jump from the upper ledge onto the centre of the great web. The flame burns it away and drops you to the basement.
Solve Cross the spiked-log moat by timing your run between the rolling logs, or hookshot-free by walking the thin ledges. Shoot the gold Skulltulas blocking the side alcoves.
Solve Deflect each Deku Scrub's nut with your shield to stun it. The leftmost scrub tells you the order — hit them 2, then 3, then 1 — and the door ahead opens.
Solve When Queen Gohma's eye glows red, stun it with a Slingshot seed, then rush in with sword slashes. Drop her climbing gohma larvae fast before they hatch. See the boss card.
Bring a full set of Deku Nuts if you have them — they can stun Gohma briefly. At minimum you need the Slingshot and the Kokiri Sword.
Top up before: Green Deku Bubbles in the room before the boss door restore a half-heart each. Pop several before entering.
Where to heal: Exit to the room before the boss door and pop the green bubbles on the vines — they respawn each re-entry.
Easier tactic: Stay in the centre of the room and let Gohma come to you. Z-targeting the eye ensures the Slingshot won't miss when the colour changes.
Retreat: Dying restarts you at the boss door with Gohma fully healed.
Destroy Gold Skulltulas (golden spiders — slash or use the Boomerang/Hookshot to collect the token) and return tokens to the family in Kakariko Village. Skulltulas only appear at night in outdoor areas. The Giant Wallet (30 tokens) is strongly recommended before the Water Temple.
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Solve Bomb the cracked wall above the lobby (a bomb flower is nearby as a child) to drop the bridge and open the way in.
Solve Z-target one Lizalfos at a time and back-slash after it lunges. Clearing both reveals the chest holding the Bomb Bag.
Solve Two unlit torches flank the room. Light a Deku Stick and run to each, or use a single torch and the Slingshot-free dash — the giant staircase rises so you can reach the upper floor.
Solve The Beamos's eye is invulnerable to the sword. Drop a bomb at its base to destroy it, then bomb the cracked side wall for a shortcut.
Solve The huge Dodongo-skull door is sealed until both its eye-torches burn. Light them and the mouth opens into the boss room.
Solve When the King inhales to breathe fire, throw — or shield-deflect — a bomb into its open mouth. It curls up stunned; pile on sword hits. Repeat. See the boss card.
Bring at least four heart containers. The lava ring around the arena is fatal — never back-step toward the edge.
Top up before: Break the small pots in the antechamber outside the boss door — one contains a fairy.
Where to heal: Re-enter the boss room after dying — the fairy pot outside respawns.
Easier tactic: Z-target his nose (near the mouth) before throwing. This ensures the bomb trajectory is aimed down into the open mouth rather than deflecting off his forehead.
Retreat: Dying resets to the boss door. King Dodongo's health fully resets.
Bigger Bomb Bag (20→30): as Child Link, place a bomb inside the spinning urn in Goron City — the lid pops open for a prize (bag upgrade or Piece of Heart). Biggest Bomb Bag (30→40): Bombchu Bowling in Castle Town, win on the bag-prize round.
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Solve Pick up Princess Ruto and throw her onto the high platform's switch to open the way. You'll be carrying or fetching her for much of the dungeon.
Solve Drop down to the lower platform and open the chest for the Boomerang. From now on, Boomerang the cow-faced 'eye' switches to open the barred doors.
Solve Boomerang the glowing tip of the red Biri tentacle, then run in and finish it with the sword. Each colour-coded tentacle you clear weakens Barinade.
Solve Repeat the Boomerang-then-sword pattern on the green and white tentacles. Use Ruto on the floor switches to reach the ones across gaps.
Solve Boomerang the stalk to cut Barinade free of the ceiling, sever its jellyfish ring with more throws, then slash the core. Keep moving to dodge its spin. See the boss card.
The Anemones (jellyfish) deal electric damage if they touch you. Keep moving at all times.
Top up before: Green jelly pods line the approach corridor — slash them for small hearts before entering the boss room.
Where to heal: The corridor before the boss has restorative pods. Exit and re-enter to make them respawn.
Easier tactic: In Phase 2 focus on destroying the Anemones first — fewer free-floating jellyfish means fewer interruptions during your sword window.
Retreat: Dying resets the fight. Barinade regenerates its tentacles and full health.
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Solve Place the Kokiri's Emerald, Goron's Ruby and Zora's Sapphire on the altar and play the Song of Time. The Door of Time grinds open.
Solve Pull the Master Sword from its pedestal. Link is sealed for seven years and wakes as an adult — the game's central time mechanic begins here.
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Solve Hookshot the high branch or the vines to climb in. Inside, four wall torches with coloured flames hint at the Poe puzzle to come.
Solve Each Poe hides in a painting and flits between frames. Watch which frame she settles in and strike it. Defeating all four refills the well and unlocks the elevator.
Solve Cross the floor-tile trap and open the big chest for the Fairy Bow. Shoot the eye-switches around the temple to spin doors and hit far targets.
Solve The hallway is wrenched 90°. Find the wall-switch in the basement and strike it to set the corridor straight, so the doors line up and you can walk through.
Solve Once all four Poe torches burn the right colour, the central elevator descends. Ride it to the boss door — save at the blue warp first.
Solve Phantom Ganon rides out of the paintings. Watch which picture the real one charges from and shoot him with an arrow, then volley his energy ball back with sword strikes. See the boss card.
Bring at least six heart containers. The energy-ball volley phase in Phase 2 can drain health quickly if you mistime the swing.
Top up before: Fairy in a pot two rooms before the boss door, on the left wall of the blue-lit corridor.
Where to heal: Exit the boss room — the fairy pot in the blue corridor respawns.
Easier tactic: For Phase 1, if you cannot tell the portraits apart: wait. The real Phantom Ganon always emerges second. Shoot the first to confirm it is the fake (it shatters), then prepare for the real one immediately.
Retreat: Dying resets the fight with Phantom Ganon at full health.
As Adult Link, trade: Pocket Egg (hatch → Cucco → wake Talon on Lon Lon Ranch) → Odd Mushroom (Granny in Kakariko, 3-minute timer) → Odd Potion → Poacher's Saw → Broken Goron Sword → Prescription → Eyeball Frog (2-minute timer) → World's Finest Eyedrops (4-minute timer) → Claim Check → Biggoron's Sword after 3 days (play Song of Sun repeatedly to pass time). Each timed trade requires immediate travel; use Epona and warp songs.
As Adult Link, enter Lon Lon Ranch and talk to Malon. Play Epona's Song (learned from Malon as a child) on the Ocarina to call Epona. Pay Ingo 10 rupees to ride, then challenge him to two races. Win the second race to win Epona permanently — jump the fence to escape.
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Solve Without the Goron Tunic the heat drains hearts steadily — equip it before entering. Cross to the first locked door using the small key from the side maze.
Solve Each barred cell holds a captive Goron. Free them for hints and gratitude; one path's reward chain leads toward a Bomb-Bag upgrade. Several cells hide small keys.
Solve Walls of flame block the corridors and drop on a timer. Dash through the gaps between bursts; light a Deku Stick is pointless here — speed and timing carry you.
Solve Strike the Flare Dancer's exposed core to scatter it, then chase the fleeing flame and hit it again before it rebuilds. Winning lowers a barrier toward the Hammer.
Solve Open the big chest for the Megaton Hammer. From here, pound the rusted switches and black blocks that the sword can't touch.
Solve The dragon dives among the lava holes. Watch which hole its head pops from, Hammer it on the head, then slash while it's stunned. Dodge the falling rocks. See the boss card.
Bring at least seven heart containers and Goron's Tunic. The fire pillar rooms inside the temple drain health rapidly without the tunic.
Top up before: Break the pots along the left wall of the antechamber — one contains a fairy.
Where to heal: No mid-fight safe healing. Use a fairy or potion before entering the boss room.
Easier tactic: In Phase 1, position yourself between two holes — if the wrong one erupts, you have time to sidestep to the active one. Z-targeting the head the moment she surfaces makes the Hammer swing almost automatic.
Retreat: Dying restarts at the boss door with Volvagia fully healed.
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Solve The whole temple revolves around water height. Stand on a Triforce tile and play Serenade of Water to raise or lower the lake, opening different doors at each of the three levels.
Solve Equip Iron Boots to sink to submerged switches and Hookshot targets, then unequip to float and swim. Pause the moment you enter each room to decide whether the boots go on.
Solve Lower the water, cross the central room and open the big chest for the Longshot — double-range Hookshot, needed to finish the temple and reach far Heart Pieces.
Solve Your shadow mirrors your moves and parries spam attacks. Bait a jump attack and counter, or use Din's Fire / the Megaton Hammer (it can't be blocked) to break the mirror. See the boss card note.
Solve In the low-water basement, Longshot across the gaps and use Iron Boots to walk against the currents toward the boss key and the central tower.
Solve Morpha's vulnerable nucleus darts between water cells. Longshot the red core to yank it onto dry tile, then slash it before it dissolves back into the water. See the boss card.
Bring at least eight heart containers. Morpha deals contact damage and the water environment restricts movement.
Top up before: Break the pots in the small room adjoining the boss chamber — one contains a fairy. Equip the Longshot before entering.
Where to heal: Use a fairy or potion. The adjoining room pot respawns after re-entering.
Easier tactic: The corner strategy for Phase 2 is essential — attempting to fight in the open water with two tentacles active is very difficult. Find a corner and let Morpha come to you.
Retreat: Dying resets to the boss door. Full health reset.
As Adult Link, Zora's Fountain is frozen. Enter the Ice Cavern at the back wall (no key required). Navigate ice-block puzzles and collect Blue Fire (bottled from a wall flame) to thaw the Red Ice in King Zora's passage. Iron Boots are in a chest near the end. The Serenade of Water is taught by Sheik at the exit.
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Solve Hold up the Lens of Truth to see invisible floors, fake walls and hidden chests. Magic drains while it's active, so flick it on to scout, then move with it off.
Solve Open the chest for the Hover Boots, then use them to drift across the gap to a switch you couldn't otherwise reach.
Solve Giant guillotines and spinning blades sweep the corridor. Time your dash past each, and use the Hover Boots to cross the bottomless stretches.
Solve Stand on the boat with the Triforce mark and play Zelda's Lullaby; the ferry carries you down the underground river. Shoot the eye-switches and torches en route to keep moving.
Solve Use the Lens to see the invisible drum surface and the boss's hands. Shoot each hand with an arrow to stun Bongo Bongo, then strike its glowing eye. See the boss card.
Bring at least nine heart containers. The elastic drum platform affects movement — Hover Boots greatly stabilise your footing.
Top up before: Break the pot in the antechamber before the boss door — fairy inside.
Where to heal: Fairy pot in the antechamber — exits and re-entry respawns it.
Easier tactic: Keep the Lens of Truth active throughout Phase 2 so the body is fully visible. The extra magic consumption is worth the visibility. Stock magic jars from the Shadow Temple pots before entering.
Retreat: Dying resets the boss room.
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Solve Warp in with Requiem of Spirit. As a child, take the small crawlspaces to reach the Silver Gauntlets; as an adult, the Gauntlets let you shove the silver blocks blocking the main route.
Solve Solve the child-side Silver-Rupee and statue puzzles to reach the Gauntlets chest. Then play the Prelude of Light and return as an adult.
Solve As an adult, push the silver boulders aside and claim the Mirror Shield. Now you can bounce sunbeams and reflect magic attacks.
Solve Stand in a shaft of sunlight and angle the Mirror Shield onto the sun-faced statues to open sealed doors and burn away the giant face's seal.
Solve Heavy Iron Knuckles guard the inner sanctum. Bait their wide axe swing, dodge behind, and land a few hits before they recover. They hit hard — keep your shield up.
Solve Koume casts fire and Kotake casts ice. Absorb one element with the Mirror Shield, then unleash the stored opposite element back at the merged witch. See the boss card.
Bring at least nine heart containers and a fairy in a bottle. The absorption system in Phase 2 punishes element-mixing mistakes and you may take several hits while learning the rhythm.
Top up before: Break pots in the hallway before the boss door — one contains a fairy.
Where to heal: No exit during the fight. Use your bottled fairy at three hearts.
Easier tactic: In Phase 2, position yourself centrally under Twinrova so you do not need to move much between absorbs. The absorption counter resets if you absorb a different element — count the jewel flashes on the Mirror Shield crown, not Twinrova's shots.
Retreat: Dying resets the boss room.
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Solve A glowing barrier seals the tower. Six elemental trials ring the chamber — clear all six (you may skip some, but each one you finish dispels part of the barrier).
Solve Use the Lens of Truth to find invisible chests and the small keys, ending with a Light Arrow shot to open the way. The Forest, Fire, Water, Shadow and Spirit trials each test the matching item.
Solve The Spirit trial hands you the Golden Gauntlets — lift the giant pillar to expose the switch and finish the trial.
Solve With the barrier gone, climb the tower past Stalfos and dodge the falling debris to reach Ganondorf's organ chamber. Save at the blue warp first.
Solve Volley his energy orbs back with sword or Master Sword strikes (a tennis rally), stun him with a Light Arrow, then close in and slash. See the boss card.
Solve Guide Zelda out as the castle collapses on a timer, clearing Stalfos at each door. In the final arena, Ganon knocks away the Master Sword — target his tail with arrows and the recovered blade. See the boss card.
Bring maximum heart containers (20 if possible) and two fairies in bottles. There is no healing between Ganondorf and the subsequent Ganon fight.
Top up before: Great Fairy fountain on Death Mountain summit restores magic and health. Visit before entering Ganon's Castle.
Where to heal: Use a fairy if you drop below three hearts — the descent phase after defeating Ganondorf is timed.
Easier tactic: Lead with a Light Arrow each time — it removes the guesswork of volley timing. You have enough arrow capacity for the entire fight if you collected quiver upgrades.
Retreat: Dying resets the fight.
This fight follows directly after the tower escape — use any fairies or potions you have saved before the arena seals.
Top up before: You cannot return to heal between Ganondorf and Ganon. Save all remaining fairies for this fight.
Where to heal: No exit. Use remaining fairies immediately if you drop below three hearts.
Easier tactic: Light the torches first — the fight in darkness is significantly harder. Dins Fire lights both from the centre of the arena if you run to the exact middle on entry.
Retreat: Dying resets the final fight. You re-enter with whatever health you had at the start of the Ganon encounter.
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